
2008-2010
Blender, Inkscape, The GIMP
Cargo is a 3D adventure game about a snail who has been robbed. The player controls Cargo, exploring the environment from a snail's point of view. The snail integrates tightly with the environment; wrapping around objects, clibing walls, and brushing grass out of the way.
This work is licensed under a Creative Commons Attribution-Share Alike 2.5 Australia License.
2010
Blender, Inkscape, The GIMP
A demo release of Cargo. This release won second prize in the 2010 Blender Game Competition. You can download and play the demo from my blog.
This work is licensed under a Creative Commons Attribution-Share Alike 2.5 Australia License.

2008
3D Studio Max, The GIMP
A concept model for Cargo. It was modelled and textured over two days.
This work was created in a trial copy of software. Therefore it is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 2.5 Australia License.